Brand

One house, drawn once.

Everything on this page is generated from a single 24-unit drawing and one palette, so the favicon, the app icon and the header never drift apart. Download what you need; the rules are short.

The mark

A house with a second layer inside.

The outer stroke is the room you already have. The inner stroke — parallel to the roof, then straight to the floor — is the renovation laid over it. It sits 6 units in from the roof, so the gap between the two strokes stays open all the way down to 16 px. Every corner is a true tangent arc: roof peak, eaves, the bend of the inner stroke and the base.

Grid
24 units, stroke 2.8
Clear space
1× glyph height
Minimum size
16 px mark · 20 px tall lockup
Wordmark
Be Vietnam Pro Medium, 17 / 24
Inner stroke
6 units from the roof, 3.2 clear
Solid mark
One path; the inner stroke is a hole
Solid Aethera mark on Bone
Solid Aethera mark, one colour on Ink
16 px
24 px
40 px
Lockups

Horizontal first. Stacked when the space is square.

The wordmark is Be Vietnam Pro Medium converted to paths, so the files render identically on any machine. The horizontal file carries the same margin after the wordmark as before the mark, so it centres without nudging. Ember mark with Ink type on light surfaces; all-white on dark.

Aethera lockup, On Bone
On Bone
Aethera lockup, On Ink
On Ink
Aethera lockup, Monochrome
Monochrome
Aethera, Stacked on Bone
Stacked on Bone
Aethera, Stacked on Ink
Stacked on Ink
Aethera, App icon
App icon
iOS app icon

Ember tile, Bone house.

One 1024 px master in the three appearances iOS 18 asks for. The default is an opaque Ember square — Apple applies the corner mask, so the file has no rounding and no alpha. The dark variant is the Ember house on a transparent background, its inner stroke cut right through so the system's own dark gradient shows inside it; the tinted variant is greyscale. Drop the AppIcon.appiconset folder into the Xcode asset catalog as is.

Aethera iOS app icon previewed on a light and a dark home screen
Motion

It draws the way it is built.

The room comes first: the outer stroke draws from the roof down both walls and meets at the floor. Then the renovation: the inner stroke follows from the roof to the floor. In a lockup the house builds in the centre and steps aside for the wordmark. One timeline drives the CSS files, the Lottie files and the videos, so they never disagree. With reduced motion on, every version shows the finished mark.

Easing
cubic-bezier(.165, .84, .44, 1)
Draw
1.4 s, once
Lockup reveal
2.2 s, once
Loader
1.6 s loop · trace 2.106 s loop
Draw · intro
Trace · long wait
Loading · short wait
Aethera
Lockup reveal
Mascot

A little lamp with our roof for a head.

The shade is one flat Ember shape with two Ink eyes — a small bot, not an illustration — and on the pendant it is the roof of the mark. The light does the talking: a pale bulb peeking out of the pendant in a soft Ember glow when it is happy or busy; grey when it is asleep or something broke. Use it where the product talks to people — never in place of the logo, never beside it in a lockup.

See it move — interactions and motion on Atmosphere
Shade
Solid Ember, no outline — the pendant’s is the mark’s roof
Eyes
Two Ink bars, 6 units apart
Light
A pale bulb in an Ember glow; grey when off
Minimum size
24 px
Hello · 2.4 s, once
  • Hello

    Onboarding, first run, success.

  • Thinking

    Reading your photo, generating.

  • Loading

    Short waits, under ten seconds.

  • Asleep

    Empty states — nothing here yet.

  • Oops

    Errors, 404, offline.

Two lamps, one face

Same eyes, same light — pick the lamp that fits the screen. The pendant hangs from the top edge and drops in to say hello; the table lamp, a cone shade on a tapered base, stands on a card and says hello with a small hop, its glow pooling under the shade.

  • Pendant

    Hangs from the top edge — headers, banners, error pages.

  • Table lamp

    Stands on a surface — cards, empty states, onboarding.

From mascot to mark

Scaled to the logo grid, the lamp's shade sits exactly on the roof of the mark. So the hand-off is literal: the cord pulls up, the solid shade hollows out and its rim drops into walls and floor, then the inner stroke draws in. Use it to close onboarding or a video — it ends on the static logo.

  • To mark · 2.5 s
  • To lockup · 3.6 s
  • Hand-drawn · 12 fps

Onboarding chat

Drawn by hand like the site's illustrations, 12 fps. The lamp talks with its light — the glow swells and settles with the rhythm of speech. The words are rendered by the app inside the bubble, so they translate and stay readable; the animation only carries the lamp and the bubble. Play it by marker:

intro
Once, when the screen opens.
typing
Loop while the next message is coming.
talk
Loop while the message text appears.
listen
Loop while waiting for the user.
outro
Once, when onboarding ends.
Illustrated mascot

The same lamp, drawn by hand.

Inside illustrations the lamp joins the site's hand-drawn animations on their terms: ink line instead of flat shapes, the roof shade and the light kept. In the hero, switching the lamp on lights the room underneath it.

Frame rate
12 fps, redrawn every frame
Ink
≈ 2% of the frame
Fills
Oat for icons, Ember for heroes
Playback
Intro once, then loop
  • HelloOnboarding, success.
  • ThinkingAnalysing the photo.
  • LoadingShort waits.
  • FindingMatching products in stock.
  • ImaginingGenerating a redesign.
Colour

Two warm accents, one job each.

Ember is the colour of the mark. Rust is the colour of emphasis in text and buttons — it is the one that passes contrast on Bone. The neutrals are Bone and Ink; there is no grey.

  • Ember#D97757

    The mark, and accents on dark surfaces. Never small text on Bone (2.6:1).

  • Rust#9C4A1E

    Emphasis text, buttons and links on light surfaces (5.3:1).

  • Rust Deep#7F3A16

    Hover and pressed state of Rust.

  • Bone#FAF9F5

    Primary surface.

  • Bone Raised#F0EEE6

    Raised surfaces and cards.

  • Bone Line#D1CFC5

    Hairlines and dividers.

  • Ink Muted#5E5D59

    Secondary text.

  • Ink#141413

    Primary text and dark surfaces.

Type

Be Vietnam Pro, three weights.

Three weights, nothing heavier than Medium. Hierarchy comes from size and tracking, not from bolder cuts.

  1. 300 Light

    Renovate any room from one photo.

  2. 400 Regular

    Every object resolves to a product in stock near you.

  3. 500 Medium

    Aethera — design and checkout in one app.

Do
  • Use the Ember mark with the Ink wordmark on Bone; the all-white lockup on Ink or photography.
  • Keep clear space of at least one glyph height on every side.
  • Never render the mark smaller than 16 px, or the lockup shorter than 20 px.
  • Animate the mark only with the files under Motion: the outer stroke draws from the roof down both sides, then the inner stroke follows.
  • Use the solid mark where a stroke would vanish — favicons, app icons, avatars — and for one-colour reproduction such as embroidery or embossing: its inner stroke is a real hole, so nothing fills in.
Don't
  • Recolour the mark outside Ember, Ink and White, or set Ember type smaller than 24 px on Bone.
  • Stretch, rotate, outline, add shadows or gradients, or redraw the inner stroke.
  • Spin, bounce, pulse-scale or morph the house in motion — it builds, it never wobbles.
  • Put the mascot inside a logo lockup, recolour it outside Ember and Ink, outline its shade, or give it a mouth — the eyes and the light carry the mood.
  • Place the mark on Rust or Ember backgrounds — the two-tone reading disappears.
  • Set the wordmark in any face but Be Vietnam Pro Medium, or rebuild it as live text in artwork.
Downloads

Every file, straight from the source drawing.

SVG for anything that scales; PNG only where a platform demands it. Regenerate the whole set with one command in the repository if the geometry ever changes.